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2026-07-28

FanHaven

fanhaven.com

Industry

Entertainment, POS, Data

Headquarters

LA

Employee Count

4

Year Founded

2024

Amount raised

$760,000

Business model

Take rate on payment processing

Early traction

$150k processed since the launch in March and a contract with a merch company bringing on 60 more active touring artists

Investors

Boost VC, Linda Mar Ventures, and various angels

Setting the Scene
  • Every year, millions of fans buy merchandise at concerts, but most remain anonymous after checkout.

  • Without fan identity, artists can't effectively re-engage customers, forecast demand, or measure marketing ROI.

  • Existing point-of-sale systems process payments, not customer relationships.

  • As a result, artists keep paying to reacquire fans they’ve already earned.

  • This week’s company turns every merch transaction into a verified fan record that artists can own, retarget, and monetize.

In a Sentence

FanHaven is building the identity layer for live entertainment by turning merchandise purchases into first-party customer data.

  • Identity Layer: Connects each merchandise purchase to a persistent fan profile instead of treating every transaction as anonymous.

  • Data: Combines contact information, ticket history, and purchase behavior into a customer record that artists own and can use to personalize marketing and merchandising.

Bulleted Version

Similar to how Shopify turned online stores into customer databases, FanHaven is turning concert merchandise into fan databases.
Due Diligence
What We Like
  • Large and under-digitized market. Live entertainment generates hundreds of millions in merchandise sales annually, yet customer identity remains largely disconnected from the point of purchase, creating an opportunity to become foundational infrastructure.

  • Aligned Incentives: Artists currently waste 40-60% of all produced merch, giving FanHaven a natural wedge to improve forecasting while building valuable fan profiles.

  • Potential Data Moat. If FanHaven becomes the system of record for fan identity, its proprietary graph could become increasingly difficult for competitors to replicate as network effects compound.

Potential Risks
  • Scalability: Winning the market requires displacing deeply embedded POS providers and convincing artists that identity capture is worth changing operational workflows.

  • Incumbents: Incumbents such as Square could integrate identity features into their existing payment infrastructure before FanHaven reaches meaningful scale.

  • Beyond Enrichment: Long-term enterprise value depends on proving that first-party fan data translates into measurable increases in artist revenue, not simply richer customer profiles.

Founder Profile
CM
Cole Marston, COO
Previously a fellow at the Startup Village and an operator in his family’s global business.

BS
Bereket Semagn, CTO
Previously a founding engineer at Tunnel, co-founder of Butler.

Comps
  • Jump: Fan platform for sports that connects ticketing, identity, and in-venue engagement, while FanHaven builds a broader entertainment identity graph by capturing large volumes of merch buyers first and enriching profiles over time.

  • Equipe: Customer data platform for professional and college sports that unifies existing data into complete customer records, while FanHaven captures new fan identities directly through live-event merch transactions.

  • atVenu: Live-event platform for POS, inventory, and settlements; FanHaven differentiates by incorporating verified fan identity and post-purchase activation into every transaction.

WhyFanHaven

By turning anonymous merchandise purchases into unified fan profiles that help artists forecast demand and personalize future releases, FanHaven is putting fan intelligence center stage in live entertainment.

*Nothing in this content constitutes investment or legal advice. Conduct independent diligence and consult professional advisers before making investment decisions.*

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