2025-08-19
Headquarters
Brooklyn, NY
Employee Count
2 FTEs
Year Founded
2023
Amount raised
~$200k
Business model
B2C (subscriptions, microtransactions), B2B (data & insights), B2B2C (ads)
Early traction
Users average 9.3 articles read + rated per day (vs. weekly Gen Z avg of 0.5), spend 8.41m per session (beating TikTok and Instagram), are 16 years younger than the typical U.S. news subscriber, 7.8K downloads, 78K articles read, and 179K article ratings.
Investors
News organizations are losing both their customers and their ability to understand them, with no clear way to recover intent, loyalty, or lifetime value.
Meanwhile, the average American reads fewer than one article per day, and Gen Z averages just 0.5 per week, creating a massive generational drop-off in news engagement.
At the same time, consuming news has become an isolating activity, where algorithms are incentivized to put users in an echo chamber.
This week's company flips the model: giving users a low-friction, gamified way to engage with journalism, with each other, and giving publishers access to structured emotional and behavioral data.
InPress is a gamified news app that helps users build media literacy, connect with one another, and give publishers real-time audience insights.
App: A mobile-first platform delivering swipeable, AI-generated news summaries ("Gists") that lower friction and boost engagement with factual journalism.
Connect: Users engage with news collaboratively, rating articles, and discovering others with similar subconscious interests.
Insights: Every article interaction produces structured behavioral data, enabling publishers to better understand intent, sentiment, and engagement.
Bulleted Version
Market opportunity: InPress sits at the convergence of news, social, and gamified learning, creating multiple monetization paths across consumer, enterprise, and data channels.
Article Ranking: Turning passive reading into structured data is a huge value for publishers who partner with InPress.
Engagement Engine: Media literacy becomes a habit-forming game loop, driving daily use and long-term retention rarely seen in the news category.
Dominance of Existing Platforms: While InPress creates a great alternative, most people now consume news via social platforms, which could limit distribution and cultural adoption.
Unproven Social Behavior: It's still unclear whether Gen Z actually wants to connect through news, even if their engagement signals curiosity and intent.
Incumbent Copy Risk: Major players like Apple News could replicate core features like swiping, rating, and gamified literacy, diluting InPresss differentiation.
WhyInPress
By turning news into a habit, engagement into data, and layering on a social experience, with traction to back it up, we're impressed.
*Nothing in this content constitutes investment or legal advice. Conduct independent diligence and consult professional advisers before making investment decisions.*
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